5 research outputs found

    NOVEL USER-CENTRIC ARCHITECTURES FOR FUTURE GENERATION CELLULAR NETWORKS: DESIGN, ANALYSIS AND PERFORMANCE OPTIMIZATION

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    Ambitious targets for aggregate throughput, energy efficiency (EE) and ubiquitous user experience are propelling the advent of ultra-dense networks. Inter-cell interference and high energy consumption in an ultra-dense network are the prime hindering factors in pursuit of these goals. To address this challenge, we investigate the idea of transforming network design from being base station-centric to user-centric. To this end, we develop mathematical framework and analyze multiple variants of the user-centric networks, with the help of advanced scientific tools such as stochastic geometry, game theory, optimization theory and deep neural networks. We first present a user-centric radio access network (RAN) design and then propose novel base station association mechanisms by forming virtual dedicated cells around users scheduled for downlink. The design question that arises is what should the ideal size of the dedicated regions around scheduled users be? To answer this question, we follow a stochastic geometry based approach to quantify the area spectral efficiency (ASE) and energy efficiency (EE) of a user-centric Cloud RAN architecture. Observing that the two efficiency metrics have conflicting optimal user-centric cell sizes, we propose a game theoretic self-organizing network (GT-SON) framework that can orchestrate the network between ASE and EE focused operational modes in real-time in response to changes in network conditions and the operator's revenue model, to achieve a Pareto optimal solution. The designed model is shown to outperform base-station centric design in terms of both ASE and EE in dense deployment scenarios. Taking this user-centric approach as a baseline, we improve the ASE and EE performance by introducing flexibility in the dimensions of the user-centric regions as a function of data requirement for each device. So instead of optimizing the network-wide ASE or EE, each user device competes for a user-centric region based on its data requirements. This competition is modeled via an evolutionary game and a Vickrey-Clarke-Groves auction. The data requirement based flexibility in the user-centric RAN architecture not only improves the ASE and EE, but also reduces the scheduling wait time per user. Offloading dense user hotspots to low range mmWave cells promises to meet the enhance mobile broadband requirement of 5G and beyond. To investigate how the three key enablers; i.e. user-centric virtual cell design, ultra-dense deployments and mmWave communication; are integrated in a multi-tier Stienen geometry based user-centric architecture. Taking into account the characteristics of mmWave propagation channel such as blockage and fading, we develop a statistical framework for deriving the coverage probability of an arbitrary user equipment scheduled within the proposed architecture. A key advantage observed through this architecture is significant reduction in the scheduling latency as compared to the baseline user-centric model. Furthermore, the interplay between certain system design parameters was found to orchestrate the ASE-EE tradeoff within the proposed network design. We extend this work by framing a stochastic optimization problem over the design parameters for a Pareto optimal ASE-EE tradeoff with random placements of mobile users, macro base stations and mmWave cells within the network. To solve this optimization problem, we follow a deep learning approach to estimate optimal design parameters in real-time complexity. Our results show that if the deep learning model is trained with sufficient data and tuned appropriately, it yields near-optimal performance while eliminating the issue of long processing times needed for system-wide optimization. The contributions of this dissertation have the potential to cause a paradigm shift from the reactive cell-centric network design to an agile user-centric design that enables real-time optimization capabilities, ubiquitous user experience, higher system capacity and improved network-wide energy efficiency

    User Transmit Power Minimization through Uplink Resource Allocation and User Association in HetNets

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    The popularity of cellular internet of things (IoT) is increasing day by day and billions of IoT devices will be connected to the internet. Many of these devices have limited battery life with constraints on transmit power. High user power consumption in cellular networks restricts the deployment of many IoT devices in 5G. To enable the inclusion of these devices, 5G should be supplemented with strategies and schemes to reduce user power consumption. Therefore, we present a novel joint uplink user association and resource allocation scheme for minimizing user transmit power while meeting the quality of service. We analyze our scheme for two-tier heterogeneous network (HetNet) and show an average transmit power of -2.8 dBm and 8.2 dBm for our algorithms compared to 20 dBm in state-of-the-art Max reference signal received power (RSRP) and channel individual offset (CIO) based association schemes

    Towards user QoE-centric elastic cellular networks: a game theoretic framework for optimizing throughput and energy efficiency

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    User-centric network architectures are a key proponent to enable the uniform Quality of Experience (QoE) requirement for future dense heterogeneous network (HetNet) deployments. However, catering to spatio-temporally varying user service demands arising from the plethora of diverse mobile applications remains a challenge in such network architectures. In this paper, we propose a QoE-centric elastic framework for a dense multi-tier cellular network deployment. The framework leverages the control and data plane separation architecture (CDSA) for enabling selective data base station (DBS) activation within user equipment (UE)-centric virtual cells (also referred to as service zones). The allocation of these virtually elastic service zones around selected UEs is conducted via a central control base station (CBS) and modeled through two game techniques, namely evolutionary and auction games. Both the games are based on a utility minimization problem which is a function of weighted mean UE throughput and usage based UE service demands. To illustrate the trade-offs between the game models, network level performance is compared in terms of aggregate throughput, energy efficiency, algorithm convergence speed and mean UE scheduling probabilities

    D-RAN: A DRL-based demand-driven elastic user-centric RAN optimization for 6G \nd Beyond

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    With highly heterogeneous application requirements, 6G and beyond cellular networks are expected to be demand-driven, elastic, user-centric, and capable of supporting multiple services. A redesign of the one-size-fits-all cellular architecture is needed to support heterogeneous application needs. While several recent works have proposed user-centric cloud radio access network (UCRAN) architectures, these works do not consider the heterogeneity of application requirements or the mobility of users. Even though significant gains in performance have been reported, the inherent rigidity of these methods limits their ability to meet the quality of service (QoS) expected from future cellular networks. This paper addresses this need by proposing an intelligent, demand-driven, elastic UCRAN architecture capable of providing services to a diverse set of use cases including augmented/virtual reality, high-speed rails, industrial robots, E-health, and more applications. The proposed framework leverages deep reinforcement learning to adjust the size of a user-centered virtual cell based on each application’s heterogeneous requirements. Furthermore, the proposed architecture is adaptable to varying user demands and mobility while performing multi-objective optimization of key network performance indicators (KPIs). Finally, numerical results are presented to validate the convergence, adaptability, and performance of the proposed approach against meta-heuristics and brute-force methods
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